excepts from a WSJ article...
Baseball has 18 minutes of action over the course of a three-hour game
The 18-minute average included balls in play, runner advancement attempts on stolen bases, wild pitches, pitches (balls, strikes, fouls and balls hit into play), trotting batters (on home runs, walks and hit-by-pitches), pickoff throws and even one fake-pickoff throw. This may be generous. If we'd cut the action definition down to just the time when everyone on the field is running around looking for something to do (balls in play and runner advancement attempts), we'd be down to 6 minutes.
The "time between batters" averaged 34 minutes.
The "time between innings" averaged 43 minutes.
By far the most time-consuming period of inaction is the "t
ime between pitches." This took up an average of 1:15. That's not all that far from half the WSJ analysis's average game time of 2:58. Technically, the time between pitches begins when the pitch to the batter who saw the last pitch concludeseither when the catcher catches the ball or it is fouled offand ends when the pitcher begins his next pitch. So it includes the unstrapping and re-strapping the batting gloves, sleeve adjusting, helmet adjusting, practice swings, plus the pitcher doing whatever it is he does as well.
Other "down time" includes pitching changes, arguments with umpires, injury timeouts
What's the bottom line? When we compare total action to total down timeeven including debatable action such as pitches, trots and pickoff throwstotal action time is 17:58. The average game time was 2 hours and 58 minutes, so the action portion of a typical game is 10%. That leaves 90% of the game as down time.
A similar WSJ study on NFL games in January 2010 found that the average action time for a football game was 11 minutes.
Baseball has 18 minutes of action over the course of a three-hour game
The 18-minute average included balls in play, runner advancement attempts on stolen bases, wild pitches, pitches (balls, strikes, fouls and balls hit into play), trotting batters (on home runs, walks and hit-by-pitches), pickoff throws and even one fake-pickoff throw. This may be generous. If we'd cut the action definition down to just the time when everyone on the field is running around looking for something to do (balls in play and runner advancement attempts), we'd be down to 6 minutes.
The "time between batters" averaged 34 minutes.
The "time between innings" averaged 43 minutes.
By far the most time-consuming period of inaction is the "t
ime between pitches." This took up an average of 1:15. That's not all that far from half the WSJ analysis's average game time of 2:58. Technically, the time between pitches begins when the pitch to the batter who saw the last pitch concludeseither when the catcher catches the ball or it is fouled offand ends when the pitcher begins his next pitch. So it includes the unstrapping and re-strapping the batting gloves, sleeve adjusting, helmet adjusting, practice swings, plus the pitcher doing whatever it is he does as well.
Other "down time" includes pitching changes, arguments with umpires, injury timeouts
What's the bottom line? When we compare total action to total down timeeven including debatable action such as pitches, trots and pickoff throwstotal action time is 17:58. The average game time was 2 hours and 58 minutes, so the action portion of a typical game is 10%. That leaves 90% of the game as down time.
A similar WSJ study on NFL games in January 2010 found that the average action time for a football game was 11 minutes.