Sugar Bowl Thread

8,793 Views | 109 Replies | Last: 1 yr ago by Bear Naked Ladies
BearSD
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OdontoBear66 said:

Many rules are lengthening and making some events ridiculous. Look at basketball where teams are allotted so many TOs per half. Then you throw in the TV TOs, and finally as you get to the end of game, the review of situations gives coaches and teams double the TOs as allotted. It is especilly noticeable when a game runs over and you want to see the first part of your game (the next one)
College football is the worst about this because they have allowed TV to mandate game breaks (e.g. change of possession) of a longer length to squeeze in more commercials. You can see how this works when you go to a game in person and see that someone is holding up a countdown clock for the officials to see, so that they wait until the commercials are done before letting the next play begin.

College basketball's issue, as you mention, is that each team gets several timeouts in addition to the TV timeouts every four minutes. The NBA has partly fixed this problem by cutting down on the number of timeouts, eliminating extra TV timeouts, and making some timeouts last only 30 seconds so there is no commercial break.
sycasey
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golden sloth said:

MrGPAC said:

BearSD said:

sycasey said:

Anyway, here's a good argument why that rule that automatically stops the clock for an injury is dumb: it actually encourages the defense to try to injure someone if they need extra time.


Yes. In that situation, the coach of the team on offense ought to be able to tell the officials, "Keep the clock running. If we can't get our injured player off the field and run a play before the play clock expires, then give us a delay of game penalty."
Stop the clock for the injured player.

Start the clock at ready to play (when the play clock starts). I swear that's what happens in other circumstances and am shocked it isn't what happens for an injury timeout.
The losing team would start faking injuries to get timeouts in the final two minutes. There is a reason for the rule, but I'm sure it can be updated to address what happened last night. I don't believe Washington's injury should have caused a timeout.
If the clock simply resumed after the injured player was cleared, how is the losing team gaining an advantage by doing that? The offense can then still just run it down and snap it at :01 on the play clock.

EDIT: Oh wait, are you referring to a losing team trying to gain extra clock stoppages on offense? There's already a rule to deal with that, right? Automatic clock run-off or you have to use a time out? That should have just been applied to Washington in this game.
HearstMining
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BearSD said:

OdontoBear66 said:

Many rules are lengthening and making some events ridiculous. Look at basketball where teams are allotted so many TOs per half. Then you throw in the TV TOs, and finally as you get to the end of game, the review of situations gives coaches and teams double the TOs as allotted. It is especilly noticeable when a game runs over and you want to see the first part of your game (the next one)
College football is the worst about this because they have allowed TV to mandate game breaks (e.g. change of possession) of a longer length to squeeze in more commercials. You can see how this works when you go to a game in person and see that someone is holding up a countdown clock for the officials to see, so that they wait until the commercials are done before letting the next play begin.

College basketball's issue, as you mention, is that each team gets several timeouts in addition to the TV timeouts every four minutes. The NBA has partly fixed this problem by cutting down on the number of timeouts, eliminating extra TV timeouts, and making some timeouts last only 30 seconds so there is no commercial break.
A few years back, when UNC came to Berkeley, I think I experienced the longest, most boring first half of football I've ever seen. Lots of incomplete passes to stop the clock, every series was three-and-out, and it seemed like there was a TV timeout after every punt. That half was a good two hours long.
MrGPAC
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golden sloth said:

MrGPAC said:

BearSD said:

sycasey said:

Anyway, here's a good argument why that rule that automatically stops the clock for an injury is dumb: it actually encourages the defense to try to injure someone if they need extra time.


Yes. In that situation, the coach of the team on offense ought to be able to tell the officials, "Keep the clock running. If we can't get our injured player off the field and run a play before the play clock expires, then give us a delay of game penalty."
Stop the clock for the injured player.

Start the clock at ready to play (when the play clock starts). I swear that's what happens in other circumstances and am shocked it isn't what happens for an injury timeout.
The losing team would start faking injuries to get timeouts in the final two minutes. There is a reason for the rule, but I'm sure it can be updated to address what happened last night. I don't believe Washington's injury should have caused a timeout.

Assuming this is accurate:

https://taso.org/wp-content/uploads/2023/05/2023-NCAA-Football-Rule-Book.pdf

Quote:

Starts on the Referee's Signal. For each of the following reasons, the game
clock is stopped on an official's signal If the next play begins with a snap,
the game clock will start on the referee's signal:
...
5. An injury timeout is allowed for one or more players or an official (AR 3-3-5-I-V)
Under article 5:
Quote:

e Following a timeout for an injured player of the defensive team, the play clock shall be set at 40 seconds

So OUTSIDE the last minute of a half, a 40 second play clock is set at the injury and the game clock starts at the referee's signal (with the play clock, allowing the team to bleed 40 seconds off the clock).

However, in the last minute of the half, we get new rules that don't seem to take this into account:
Quote:

Ten-Second Runoff. If the player injury is the only reason for stopping the
clock (other than that player's helmet or a teammate's helmet coming off,
Rule 3-3-9) with less than one minute in the half, the opponent has the
option of a 10-second runoff
1 The play clock will be set at 40 seconds for an injury to a player of
the defensive team and at 25 seconds for an injury to a player of the
offensive team (Rule 3-2-4-c-4)
2 If there is a 10-second runoff the game clock will start on the referee's
signal If there is no 10-second runoff the game clock will start on the
snap
FR-56 RUlE 3 / Periods, time Factors and substitutions
3 The 10-second runoff may be avoided by the use of a charged team
timeout if available
4 There is no option of a 10-second runoff if there are injuries to
opposing players (AR 3-3-5-VIII and IX)
Specifically:
Quote:

If there is no 10-second runoff the game clock will start on the snap

It is unclear why declining the 10-second runoff changes the rule for the rest of the game. If the defense declines the runoff this gives the defense as many as 40 seconds of time back on the clock for free if they purposely injure the opposition.

Its not like its much better on offense. Purposely injure the opposition to get the clock stoppage AND 40 seconds to snap the ball instead of having to rush to the line.

Either way its rewarding the team that declines the 10 second run off, which is odd because that seems counter to the point of the rule, and completely different from if the penalty occured outside the last minute of each half.
Bear Naked Ladies
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Sebastabear said:


100% right. I hate to get all facty here, but Cal currently has the #11 transfer portal class according to On3. I would be shocked and disappointed if we didn't have a top 10 class once the dust settles next week. When was the last time Cal landed a top 10 recruiting class of any type?

Last year we had a top 20 class. Did that top 20 class get us all the results we wanted. Absolutely not. But it takes a couple of years to build a team and candidly we started from a low base with our pre-Nil recruiting. And 6-7 (and a bowl game) still beats 5-7 regardless.

So the NIL era has been TERRIBLE for Cal only if you believe going 63 years without a Rose Bowl was AWESOME. Personally I think we needed to upset the paradigm and it's hard to imagine a better paradigm shift for Cal itself than NIL.

Oh yeah, and Jaydn Ott is still here. Just saying.
Based on how our 2022 #25 ranked transfer class elevated the program, my expectations are that our 80th ranked head coach will continue to deliver 80th ranked results.
 
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